Six scenarios to test strategy under system failure
The Breakdown is a strategic simulation used in business and education to explore how organizations respond when systems fail. Participants navigate escalating crises, make high-stakes decisions, and experience the consequences of risk exposure and system breakdowns. It offers a hands-on introduction to crisis and risk management in complex environments. Can your strategy withstand pressure or will your system collapse?

Key theories: Risk Management, Crisis Management, System Failure, Decision-Making Under Pressure, Scenario Planning, Organizational Resilience, Complexity & Uncertainty, Crisis Communication, Governance, and more.
How to play?
Day Session

Extended Simulation

Executive Simulation

Pricing
Day Simulation
1 day
- 5-round competitive simulation
- High-intensity, instructor-led session
- Focus on tactical decision-making & trade-offs
- Online, on-site or blended delivery
- Includes simulation, facilitation and materials
- No customization or consulting
From €1,799
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Extended Simulation
5 days – 7 weeks
- Multi-round simulation embedded in curriculum
- Includes 3 guided sessions with an innovation expert
- Focus on strategy, from risk to crisis management & governance
- Assignments, reflection and learning integration
- Online, on-site or blended delivery
- Limited customization possible
From €2,699
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Executive Simulation
3 hours – multi-session options
- High-intensity decision lab for leadership teams
- Focus on one strategic resilience capability
- Immediate feedback on structural consequences
- Optional executive debrief and follow-up sessions
- Tailored to organisational context
From €4,999
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What our clients say:
Yvonne Kirkels PhD, professor at Fontys University of Applied Sciences
At Fontys University of Applied Sciences / Business Management SMEs in The Netherlands, we played the Innovation Management Game with fourth year students. We wanted them to get a quick impression of all the wide-ranging concepts related to innovation. We therefore chose to play the game in two weeks at the beginning of the course. The result, students acquired knowledge of innovation theory much sooner and profounder than if we would have relied on lectures alone.
Some of our clients:

