LIVE STRATEGY GAME

The room becomes the ecosystem.

The Summit is a live strategy game about influence, alliances and innovation — where participants represent different players trying to shape the future of an emerging ecosystem.

Everyone enters with different interests, information and objectives. Then negotiation starts. Alliances form. Priorities collide. And the system begins to move.

Teams negotiating during The Summit
Participants making strategic decisions during The Summit
Participants meeting during a live strategy summit
Diplomacy × strategy × ecosystem dynamics
8–24 participants
1–2 days immersive live experience
100% live the interaction drives the game
EN / NL fully available in both languages

Everyone wants something. Nobody controls the system.

Strategy becomes interesting when other people have a strategy too.

Participants represent different organisations inside an emerging innovation ecosystem. Each organisation has its own position, capabilities, ambitions and strategic interests.

No team has enough information, influence or resources to determine the outcome alone.

Players therefore have to negotiate, exchange information, build coalitions and decide when to cooperate — and when their own interests require them to push in another direction.

The resulting ecosystem is not scripted. It emerges from what the participants actually do.

THE KEY DIFFERENCE

There is no algorithm deciding how the other actors behave.

They are sitting across the room from you.

Enter with a strategy. Leave with a different one.

The structure creates pressure and direction, but participants create the actual story.

01
ROLE

Take a position

Each team represents an ecosystem actor with its own goals, strengths, information and strategic interests.

02
NEGOTIATE

Find leverage

Exchange information, identify dependencies and negotiate with actors whose interests only partly overlap with yours.

03
ALLY

Build coalitions

Form partnerships and temporary alliances to increase influence and move strategic decisions in your direction.

04
RESPOND

Face disruption

New challenges and opportunities change incentives, forcing teams to reconsider commitments and relationships.

05
SHAPE

Influence the system

Individual decisions accumulate into ecosystem-level outcomes, power shifts and unexpected new coalitions.

Teams working around the table during The Summit
NO TURN-BASED COMFORT

The game keeps moving while you are talking.

Decisions happen in parallel. Other teams meet without you. Information travels unevenly. Agreements can change.

The experience therefore feels less like completing an exercise and more like operating inside a living strategic environment.

Strategy lives in the tension between objectives.

OWN INTEREST
SHARED VALUE

How far can you optimise your own outcome before weakening relationships the system needs?

INFORMATION
INFLUENCE

Do you share what you know to mobilise others, or protect information because it gives you leverage?

ALLIANCE
AUTONOMY

When does joining forces increase your options — and when does commitment constrain your next move?

Collaboration is difficult to learn from a slide.

Frameworks can describe alliances, power and competing interests. But knowing the vocabulary is different from experiencing the behaviour.

The Summit puts participants in situations where strategic collaboration actually has consequences.

01
No abstract discussion first

Participants experience the dynamics before analysing them.

02
Real-time decisions

Teams make trade-offs while the situation continues to evolve.

03
Emergent behaviour

Tension, trust, influence and coalitions develop naturally.

04
Safe experimentation

Try strategic behaviours without real-world consequences.

OBSERVE THE SYSTEM WHILE YOU ARE INSIDE IT

Who leads? Who follows? Who gets left out?

The game makes patterns visible that are often difficult to discuss directly: coalition-building, informal power, information asymmetry and collaborative leadership.

And because participants created those dynamics themselves, the debrief has something real to work with.

Participants discussing strategy during a facilitated simulation

The game ends. The interesting conversation starts.

Participants reconstruct what happened and why.

Which alliances mattered? Where did information create power? Which actors became central? When did collaboration work? Where did competing incentives block collective progress?

The facilitated debrief connects behaviour in the game to real questions about strategy, partnerships, ecosystem leadership and collaboration.

One live game. Several reasons to use it.

01

University programmes

Bring ecosystem strategy, innovation and collaboration to life inside bachelor, master or executive programmes.

02

Leadership development

Explore influence, negotiation and collaborative leadership when nobody has full authority.

03

Corporate team days

Replace another team exercise with a substantive shared strategic experience.

04

Conferences & events

Turn participants from an audience into active actors inside a shared ecosystem challenge.

Designed to take over the room.

Duration 1–2 days
Group size 8–24 participants
Delivery On-site
Languages English or Dutch
Style Live strategy & negotiation game
Participants interacting during an innovation summit

Playful on the surface. Systems thinking underneath.

The Summit is informed by innovation ecosystems, alliance strategy and innovation-management principles.

Roles, incentives and strategic choices are designed to create interdependence without predetermining how participants resolve it.

Ecosystem Strategy Negotiation Alliances Coopetition Innovation Systems Collaborative Leadership

Serious learning can still feel like play.

Innovative Dutch works with universities, business schools and organisations internationally.

Selected Innovative Dutch clients
CALL THE SUMMIT

Put your participants inside the strategy.

Tell us who will be in the room and what you want them to experience. We can help determine whether The Summit fits your programme, team or event.